Information Architecture
Translations for the Information Architecture Institute, Peter Morville's texts in Italian, and ready-to-use wireframes in .doc format.
More on IA
New Media Communication
Communication for New Media, in-world scenarios and metaverses, communication in Second Life
More on New Media Communication
Usability & Accessibility
Some thoughts on usability in videogames.
More on Usability & Accessibility
Contemporary art & net.art
Interviews to contemporary artists; The Burroughs Experiment, a personal work based on William S. Burroughs Nova Trilogy and The Naked Lunch.
More on Contemporary Art/net.art
About awcr.org
Information Architecture
- Translations
- International Information Architecture
- Nemici dell'usabilità
- Wireframes: templates & objects
- browser window (browser_window.doc - 20,5 KB)
- combo menu (5 fields) (combo_menu_5.doc - 19,5 KB)
- combo menu (10 fields) (combo_menu_10.doc - 20,0 KB)
- combo menu (15 fields) (combo_menu_15.doc - 20,5 KB)
- combo menu (20 fields) (combo_menu_20.doc - 21,5 KB)
- combo menu (5, 15, 20 fields) (combo_menus.doc - 26,0 KB)
- message window (2 buttons) (message_window_2but.doc - 19,0 KB)
- message window (3 buttons) (message_window_3but.doc - 19,0 KB)
New Media Communication
Usability & Acessibility
- On videogames usability - 001
- PS2 controller usability and accessibility: some thoughts. (part I)
- PS2 controller usability and accessibility: some thoughts. (part II)
Contemporary art & net.art
- The Burroughs Experiment
- images excerpt
- agent Lee random thoughts & conversations' bits & pieces
- Ten.net.qstns
- interview .001 Wilfried Agricola de Cologne
- interview .002 Etoy Corporation
- interview .003 Katherine Isbister and Rainey Straus (The Sim Gallery Project)
- Javamuseum: few questions interview
- read the interviews